Churchill Mk IV

Background
The A22 Churchill Mk.IV is a British Heavy Tank in Post Scriptum. It is armed with a 75 mm QF Mk.V main gun and two .303 caliber BESA machine guns, one mounted coaxially to the main gun and one in the hull.

The vehicle is operated by a crew of 4; driver, gunner, hull machine-gunner and a commander.

The Churchill is armed with 25 APDS shells, 25 APCBC shells and 34 High Explosive shells. Plus 35 boxes of 270 rounds for the coaxial Besa MG. and 13 boxes of 225 rounds for the hull mounted Besa MG.

In-game Vehicle Stats
{| class="wikitable" ! colspan="2" |Vehicle Stats (Churchill Mk.IV) !Number of Weak Spots !Weak Spots !Time to Enter Vehicle !Time to Switch Spots !Can Destroy Fobs !Can Destroy Buildables !Can Destroy Soft Skin Targets !Can Destroy Light Armour !Can Destroy Tanks
 * Rear armor
 * 3 Seconds
 * 3 Seconds
 * Yes (HE)
 * Yes
 * Yes
 * Yes
 * Yes

Strategy
The Churchill is a slow heavy tank best used alongside infantry. It only reaches around 25 km/h on flat roads. This tank is not a good fit for an inpatient tank crew.

Its main gun can take on any German tank, but like the Cromwell, it can struggle against the Tiger Tank. Its slow turret rotation can be a hassle. The turret also builds up momentum which causes it to "over steer" and makes the gunner having to adjust back. Like the Tiger, it is advised to turn the whole tank when engaging in close quarter combat in order to get the gun on target as the lacking turret rotation speed can spell doom for the Churchill.

The Churchill's biggest upside is its superior armor protection. It can withstand any 20 mm fire. 50 mm tank rounds from the Panzer III can only penetrate the rear hull. If angled correctly it can fight off 75 and 88 mm tank rounds aimed at the hull with ease. This beast can take a severe beating when not hit in critical places. Its ammo-rack is also hard to hit.